PPolySim OS

Fluid · Sports & Wearables

GPU-Accelerated Smoothed-Particle Hydrodynamics (SPH) for Sports & Wearables

Apply the gpu-accelerated smoothed-particle hydrodynamics (sph) to real sports & wearables problems — in the browser, with AI assistance.

This is the gpu-accelerated variant of the Smoothed-Particle Hydrodynamics (SPH). SPH represents a fluid as particles carrying properties smoothed by a kernel, excelling at free-surface and splashing flows without a grid.

In sports & wearables, teams face challenges like aerodynamics, comfort and fit, battery life. The gpu-accelerated smoothed-particle hydrodynamics (sph) directly supports use cases such as cycling aerodynamics, fabric drape, wearable thermal design, and PolySim's AI Copilot can recommend settings and catch common setup errors before you run.

Typical Sports & Wearables use cases

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