Near-native speed in the browser. A WGSL compute shader updates hundreds of thousands of particles on your GPU every frame — move your cursor and the whole cloud responds.
GPU Compute Studio (WebGPU)Live
WGSL compute + render · hundreds of thousands of particles
Controls
Move your cursor over the canvas — the whole particle cloud is attracted to it, computed on your GPU in real time.
Gravity
Swirl
Data Inspector
Backendstarting…
Particles200,000
FPS—
ComputeWGSL shader
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
★ Sign in to save this setupSave your tuned setup, or drop this simulation into your own site, docs, or course page.
How it works
This studio runs a genuine WebGPU pipeline: particle state lives in a GPU storage buffer, a compute shader integrates attraction and swirl forces in parallel across every particle, and a render pipeline draws them with additive blending — no data round-trip to the CPU. It's the same class of GPU-compute technology behind desktop simulators, running in a browser tab. Where WebGPU isn't available, the rest of PolySim still runs on the CPU.
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Ask the AI about this model
The math, the assumptions, real-world uses, or a code translation — explained for this exact simulation.
Yes. GPU Compute (WebGPU) runs entirely in your browser using your device's own compute, so local use is free forever. You only pay Compute Tokens if you scale a job to the cloud.
Do I need to install anything?▾
No. Everything runs client-side in a modern browser — no downloads, no license, no account required to start.
Can I save or share my simulation?▾
Create a free account to save projects, and use a shareable embed or minted DOI to publish a live, interactive version anywhere.
How accurate are the results?▾
The solver uses established numerical methods, but results are for research and educational purposes and should be validated against experiment or professional review before you rely on them.