Release a hoop, disk, sphere, and spherical shell together down a ramp. They finish in a fixed order every time — and it has nothing to do with their mass or size.
Rolling Without SlippingLive
a shape race down the ramp
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All these shapes share the same mass and radius, yet a solid sphere beats a hoop every time. Acceleration = g·sinθ / (1 + I/mR²): mass concentrated near the axis (small I) accelerates faster — and the result is independent of mass and radius.
Reading this result: At 20° the solid sphere leads at 2.40 m/s² while the hoop trails at 1.12 m/s² — a 2.14× gap fixed entirely by mass distribution, independent of the incline and of every shape mass and radius.
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
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How it works
For an object rolling without slipping, a = g·sinθ / (1 + I/mR²). The bracket depends only on how mass is distributed: a solid sphere (I = 0.4mR²) accelerates fastest, a hoop (I = mR²) slowest. Mass and radius cancel out entirely. Educational tool.
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The math, the assumptions, real-world uses, or a code translation — explained for this exact simulation.
Is this rolling without slipping ramp tool really free?▾
Yes. Rolling Without Slipping runs entirely in your browser using your device's own compute, so local use is free forever. You only pay Compute Tokens if you scale a job to the cloud.
Do I need to install anything?▾
No. Everything runs client-side in a modern browser — no downloads, no license, no account required to start.
Can I save or share my simulation?▾
Create a free account to save projects, and use a shareable embed or minted DOI to publish a live, interactive version anywhere.
How accurate are the results?▾
The solver uses established numerical methods, but results are for research and educational purposes and should be validated against experiment or professional review before you rely on them.