PPolySim OS
Use case · powered by WebGPU Fluid

WebGPU Fluid for a bouncing ball

Simulate a bouncing ball live in your browser. This runs the real WebGPU Fluid solver — adjust the inputs, watch it respond instantly, and export the result. No install, no account.

WebGPU Fluid StudioLive

Controls

Click and drag on the canvas to inject smoke into the 256×256 GPU field.

Data Inspector

Backendstarting…
Grid256×256
Cells65,536
FPS

Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.

or unlock everything with Pro →

About this simulation

The full WebGPU Fluid tool models a bouncing ball with the same numerics engineers and scientists use — running entirely client-side. Change any parameter and the result updates in real time, so you can build intuition, check a design, or teach the concept without spreadsheets or installs.

More you can do with WebGPU Fluid

Other ways to simulate a bouncing ball

Frequently asked questions

How do I simulate a bouncing ball?
Open this page and use the live WebGPU Fluid tool below — set your inputs and the simulation runs instantly in your browser using real numerics. No install, no account needed.
Is it free?
Yes. The simulation runs free in your browser. A one-time unlock or a Pro plan adds advanced parameters, saved presets, data import, and clean exports.
Can I use my own numbers?
Absolutely — every input is adjustable, and with data import you can drive a bouncing ball from your own measurements.