Use case · powered by Particle / N-Body
Particle / N-Body for a projectile from a cannon
Simulate a projectile from a cannon live in your browser. This runs the real Particle / N-Body solver — adjust the inputs, watch it respond instantly, and export the result. No install, no account.
Particle / N-Body StudioLive
symplectic Euler · impulse collisions
Controls
Presets
Data Inspector
Bodies0
Kinetic energy0.00e+0
Mean speed0.0
Max speed0.0
Governing equation
Reading this result: Moderate mutual gravity (G=60) lets the 120 bodies form loose orbiting structures instead of collapsing outright.
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
About this simulation
The full Particle / N-Body tool models a projectile from a cannon with the same numerics engineers and scientists use — running entirely client-side. Change any parameter and the result updates in real time, so you can build intuition, check a design, or teach the concept without spreadsheets or installs.
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Other ways to simulate a projectile from a cannon
Frequently asked questions
- How do I simulate a projectile from a cannon?
- Open this page and use the live Particle / N-Body tool below — set your inputs and the simulation runs instantly in your browser using real numerics. No install, no account needed.
- Is it free?
- Yes. The simulation runs free in your browser. A one-time unlock or a Pro plan adds advanced parameters, saved presets, data import, and clean exports.
- Can I use my own numbers?
- Absolutely — every input is adjustable, and with data import you can drive a projectile from a cannon from your own measurements.