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For Engineers · A* Pathfinding

A* Pathfinding for a game AI

Built for engineers using it for real design work. Go from concept to a running model in the browser, then scale to the cloud when needed. Simulate a game AI live below — adjust the inputs and watch it respond, right in your browser.

Pathfinding (A* / Dijkstra)Live

Controls

Drag on the grid to draw walls. A* uses a distance heuristic to head straight for the goal; Dijkstra explores blindly in all directions. Blue = start, pink = goal, green = shortest path.

▶ Run in Python

Data Inspector

AlgorithmA*
Grid48×30
HeuristicManhattan

Governing equation

Reading this result: A* adds the Manhattan-distance heuristic to Dijkstra, so it aims straight at the goal and expands far fewer cells while still returning a shortest path.

Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.

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More with A* Pathfinding

Frequently asked questions

Is this good for engineers?
Yes — this version of "A* Pathfinding for a game AI" is framed for engineers using it for real design work. Go from concept to a running model in the browser, then scale to the cloud when needed.
Do I need to install anything?
No. It runs in any modern browser, free, with no account required.