For K-12 Students · A* Pathfinding
A* Pathfinding for a hash table
Built for k-12 students learning it in middle or high school. Watch the idea come alive with plain-language steps and everyday examples — perfect for projects and homework. Simulate a hash table live below — adjust the inputs and watch it respond, right in your browser.
Pathfinding (A* / Dijkstra)Live
grid search · draw walls
Controls
Drag on the grid to draw walls. A* uses a distance heuristic to head straight for the goal; Dijkstra explores blindly in all directions. Blue = start, pink = goal, green = shortest path.
Data Inspector
AlgorithmA*
Grid48×30
HeuristicManhattan
Governing equation
Reading this result: A* adds the Manhattan-distance heuristic to Dijkstra, so it aims straight at the goal and expands far fewer cells while still returning a shortest path.
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
More with A* Pathfinding
Frequently asked questions
- Is this good for k-12 students?
- Yes — this version of "A* Pathfinding for a hash table" is framed for k-12 students learning it in middle or high school. Watch the idea come alive with plain-language steps and everyday examples — perfect for projects and homework.
- Do I need to install anything?
- No. It runs in any modern browser, free, with no account required.