For Engineers · A* Pathfinding
A* Pathfinding for a Q-learning agent
Built for engineers using it for real design work. Go from concept to a running model in the browser, then scale to the cloud when needed. Simulate a Q-learning agent live below — adjust the inputs and watch it respond, right in your browser.
Pathfinding (A* / Dijkstra)Live
grid search · draw walls
Controls
Drag on the grid to draw walls. A* uses a distance heuristic to head straight for the goal; Dijkstra explores blindly in all directions. Blue = start, pink = goal, green = shortest path.
Data Inspector
AlgorithmA*
Grid48×30
HeuristicManhattan
Governing equation
Reading this result: A* adds the Manhattan-distance heuristic to Dijkstra, so it aims straight at the goal and expands far fewer cells while still returning a shortest path.
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
Also for:StudentsResearchersEducatorsHobbyists & MakersK-12 StudentsFirst RespondersGeneral version →
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Frequently asked questions
- Is this good for engineers?
- Yes — this version of "A* Pathfinding for a Q-learning agent" is framed for engineers using it for real design work. Go from concept to a running model in the browser, then scale to the cloud when needed.
- Do I need to install anything?
- No. It runs in any modern browser, free, with no account required.