Reverb Time (Sabine) for a sound wave
Simulate a sound wave live in your browser. This runs the real Reverb Time (Sabine) solver — adjust the inputs, watch it respond instantly, and export the result. No install, no account.
Controls
Presets
Reverberation time — how long a sound takes to decay by 60 dB — is set by Sabine's formula RT60 = 0.161·V/(S·α). Big, hard rooms ring for seconds; small, soft rooms deaden almost instantly. Concert halls target around 2 seconds; recording studios far less. Adding absorption pulls the decay down.
Data Inspector
Governing equation
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
About this simulation
The full Reverb Time (Sabine) tool models a sound wave with the same numerics engineers and scientists use — running entirely client-side. Change any parameter and the result updates in real time, so you can build intuition, check a design, or teach the concept without spreadsheets or installs.
More you can do with Reverb Time (Sabine)
Other ways to simulate a sound wave
Frequently asked questions
- How do I simulate a sound wave?
- Open this page and use the live Reverb Time (Sabine) tool below — set your inputs and the simulation runs instantly in your browser using real numerics. No install, no account needed.
- Is it free?
- Yes. The simulation runs free in your browser. A one-time unlock or a Pro plan adds advanced parameters, saved presets, data import, and clean exports.
- Can I use my own numbers?
- Absolutely — every input is adjustable, and with data import you can drive a sound wave from your own measurements.