Use case · powered by GPU Compute (WebGPU)
GPU Compute (WebGPU) for a hammer throw
Simulate a hammer throw live in your browser. This runs the real GPU Compute (WebGPU) solver — adjust the inputs, watch it respond instantly, and export the result. No install, no account.
GPU Compute Studio (WebGPU)Live
WGSL compute + render · hundreds of thousands of particles
Controls
Move your cursor over the canvas — the whole particle cloud is attracted to it, computed on your GPU in real time.
Gravity
Swirl
Data Inspector
Backendstarting…
Particles200,000
FPS—
ComputeWGSL shader
Runs locally in your browser — free forever. Scale to the cloud when reality gets heavy.
About this simulation
The full GPU Compute (WebGPU) tool models a hammer throw with the same numerics engineers and scientists use — running entirely client-side. Change any parameter and the result updates in real time, so you can build intuition, check a design, or teach the concept without spreadsheets or installs.
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Other ways to simulate a hammer throw
Frequently asked questions
- How do I simulate a hammer throw?
- Open this page and use the live GPU Compute (WebGPU) tool below — set your inputs and the simulation runs instantly in your browser using real numerics. No install, no account needed.
- Is it free?
- Yes. The simulation runs free in your browser. A one-time unlock or a Pro plan adds advanced parameters, saved presets, data import, and clean exports.
- Can I use my own numbers?
- Absolutely — every input is adjustable, and with data import you can drive a hammer throw from your own measurements.